About

About


I am a computer science student specialising in computer graphics at the Technical University of Munich. This site documents my work in real-time rendering, shader development, and visual systems, alongside structured write-ups of the concepts behind them.

Here, my focus is to explain complex topics the way I wish I had learned them: clear, intuitive, and engaging. Having faced these challenges myself, I aim to make graphics programming more approachable for others, helping them not just understand but truly enjoy exploring these concepts.

All of my tutorials and learning resources will remain free to everyone. Should you ever want to say thanks, buying me a boba is a sweet way to do it. It also helps keep the content flowing.

You can also find my artworks, 3D renders, and past projects on ArtStation, and I showcase shader demos, 3D animations, and level art timelapses on YouTube.


I am always open to discussions around rendering, graphics engineering, and technical art. For collaboration or enquiries, reach out via LinkedIn or at bennettpoh@gmail.com.

© Bennett Poh. Feel free to use my code with credit, and acknowledge original authors if I’ve built on their work.